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Rise of the Triad
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Rise of the Triad : ウィキペディア英語版
Rise of the Triad

''Rise of the Triad: Dark War'' is a first-person shooter video game that developed and published by Apogee Software (3D Realms) in 1995. The player can choose one of five different characters to play as, each bearing unique attributes such as height, speed, and endurance. Its remake was designed by Interceptor Entertainment and released by Apogee Games in 2013.
==Gameplay==
''Rise of the Triad'' is a typical early first-person shooter game, as the single-player mode's objective is stay alive, kill as many enemies as possible, and collect keys in order to proceed through the game's levels successfully. Occasionally, special tactics and simple problem-solving skills are required to reach seemingly unreachable locations. Although most maps are fairly linear, there are some maps that were intentionally designed to avoid that, which have multiple exits.
The player can choose between several characters: Taradino Cassatt, Thi Barrett, Lorelei Ni, Doug Wendt, and Ian Paul Freeley. Each character bears unique characteristics; for instance, Doug Wendt moves rather slowly yet can sustain a particularly large amount of damage, while Lorelei Ni has fewer hit points but is very quick and accurate. Taradino Cassatt is the only character available in the shareware version of the game and has average statistics: average health, average speed, average accuracy.
There are numerous different types of enemies in the game that have different strengths and capabilities. Certain enemies can perform particular actions, such as sometimes begging for their life if the player has delivered enough damage to them and faking their death. Some enemies dodge the player's attacks, while others lie in the ground to ambush the player. Other enemies can shoot nets to restrain the player, or steal and use weapons from the player.
There are four different bosses, which are tough enemies that the player has to defeat at the end of each episode. The bosses are General Darian, Sebastian Krist, NME (Nasty Metallic Enforcer), and El Oscuro, who is the head of the cult known as the Triad. All enemies are digitized actors, mostly played by Apogee employees and their friends and family.
On random occasions, there may be an especially gratuitous amount of gibs (flying pieces of characters or enemies) produced when an enemy is killed, presenting the player with the "Ludicrous Gibs!" message. The amount of gibs produced every time an actor meets an explosion can be controlled through the options menu, which allows the player to set the graphics to various levels of goriness, from completely bloodless to extreme. Gibs would eventually and similarly appear in 3D Realms' next first-person shooter, ''Duke Nukem 3D''. Gore and gibs also play an important role in later Build engine games such as ''Shadow Warrior'' and especially ''Blood''. The "gib" term itself was later popularized by Quake.
There are a total of 13 weapons in the game, divided into three groups: bullet weapons (using infinite ammo), missile weapons (using limited ammo that varies), and magic weapons. The missile weapons constitute the bulk of the entire available arsenal in the game, and are usually powerful enough to attack groups of several enemies. Magic weapons, like missile weapons, hold varying limited ammo, depending on the weapon. Players can carry a total of four different arms at once: all three bullet weapons (a single pistol, dual pistols, and a submachine gun) and either a missile or a magic weapon.
There are several power-ups in the game, that give different abilities to the player. Only one of the power-ups can be active at once, and their effects last for a limited time. An example of a powerup is the God Mode, which makes the player invincible plus gives them an attack that homes in on and disintegrates enemies instantly, and the Mercury Mode, which enables the player to fly.
There are several ways to interact with the environment in the game, including elevators and pushable walls. There are also jump pads that catapult a player in the air, following some physics. If the player just stepped into it, it would propel him straight up, while by running up to it the player can make long jumps. Jump pads are often required for getting past certain obstacles or reaching a ledge to retrieve a key. They can also be used for collecting powerups and bonuses; the latter is often arranged in an arc such that the player can collect all of them if the jump is timed right.
A major element of gameplay is the many obstacle hazards that the player can encounter in the environment. There are many different hazards that vary in the amount of damage that they may inflict on actors in the game and in how they do so. An example of hazards in the game are spinblades which are stacks of gyrating blocks to which large blades are attached; these cause any players or enemies to lose health rapidly when in contact with them. Enemies are susceptible to traps as well, as they will walk into flamejets and spinblades.
The game has numerous objects that can be destroyed. Most of them are ornaments or plants that have no actual role, but in some cases they block a secret door. If light poles and firepots are shot, they will dim the area. Lastly, there are "walls" of glass that can be shattered by shooting or running through them. These features were later expounded upon in the Build engine games, and the more extensive use of pushwalls as a game play mechanic (as opposed to just for secrets as in ''Wolfenstein 3D'') also foreshadowed the technique of dynamic sectors used in Build. The technique of player translation to imply a change of level used by the game's elevators is also similar to how room-over-room was simulated in ''Duke Nukem 3D''.
The game features many different bonuses that are received for various achievements whenever a level is completed. Examples include picking up all the missile weapons in a level (one of the Republican bonuses), using all the healing items (Bleeder Bonus), or ending a level with only the last shred of health (Skin of Your Teeth Bonus; gives the player full health to start the next level).

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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